Product Comparison: HTC Vive Pro vs HTC Vive Cosmos
This site is a free online resource that strives to offer helpful content and comparison features to its visitors. Please be advised that the operator of this site accepts advertising compensation from certain companies that appear on the site, and such compensation impacts the location and order in which the companies (and/or their products) are presented, and in some cases may also impact the scoring that is assigned to them. The scoring that appears on this site is determined by the site operator in its sole discretion, and should NOT be relied upon for accuracy purposes. In fact, Company/product listings on this page DO NOT imply endorsement by the site operator. Except as expressly set forth in our Terms of Use, all representations and warranties regarding the information presented on this page are disclaimed. The information which appears on this site is subject to change at any time. More info
- The best, by far, Virtual reality system available. Room scale, wireless wands, backed by valve. I really can't describe how amazing it is, I don't have the vocabulary to express it.
- The longbow game is fun. And you may realize that the controllers are giving haptic feedback when you "pull" the bowstring and release it to give it that additional sense of immersion.
- Tracking works great. All sensors respond immediately after my movement. Very happy with the purchase.
- The resolution just isn't what it is on a LED monitor. Obviously you're stretching that image out over a 360 degree 3d environment so it's a little tougher to do.
- The Controllers are just awful. So when you first take them into your hand, you realize a few problems. You don't have very many buttons. And games gives you two options of movement.
- No complaints with any game and by now we have a library of 30+ games that work flawlessly.
- All games are working/tracking fantastic without the need for and configuration.
- Resolution is excellent. Text is clear.
- Tracking is inconsistent and unreliable.
- Became very disoriented in VR experiences very frequently.
- It takes a lot of the weight off your face once you get it right, and it keeps it on the sweet point.
- Unit fits to your face and secures with slide over back of head, there’s a tightening knob that gets the fit just right, and best of all the weight distribution is so much better.
- It sits perfectly on my head. I do not feel excess weight on my head.
- The headset is more weight balanced and better quality.
- It’s hard for someone with a very small head to choose the right size. Perhaps it will slide that annoying.
- Many adjustments to the sizing makes for a good fit.
- The headband is super comfy and the weight of the unit is fine- it seems very light to me.
- The construction plenty sturdy. Amazing size.
- Controllers are very heavy.
- The controllers are big, clunky, and slippery.
- Cable is lighter. But a proprietary port makes it difficult to extend - not a problem for me though, the length is absolutely sufficient.
- The controllers have side buttons that are too easy to press.
- The audio is about the same as the deluxe head strap. I do like the inclusion of a volume adjustment and microphone mute button on the ear pieces.
- I find it a little bit of a pain to get the headset just right on my head. You need to get the straps perfect (not too tight, or loose) to make the area right in front of your face perfectly clear.
- I don't think the screens are quite big enough. You will probably notice the black ring around the outside of your vision when you're waiting for a game to load or whatever.
- The flip design is great.
- Great thing that it comes with built-in headphones.
- Flip up goggle design amazing for eyeglass wearers.
- Mic quality is below standard.
- Tracking is awful. Controllers are lagging out and losing traction.